FUT 17 – Wow : The Black Market Auction House

It was all the way back on May 12 that MMO-Champion first mentioned the black market auction house from the Mists of Pandaria beta.  Many blog posts, podcast discussions and forum comments followed — the topic has been well covered. And surprise it’s could be the same for FIFA 17 (if you are a fan) with monedas fut 17

Anne Stickney at WoW Insider made great points in her article on 3 things the Black Market Auction House needs to succeed.  Her three keys for success are :

  • Accessibility — items available on the BMAH should be available by other means elsewhere, so if you don’t have mega-gold for that sweet mount you can invest mega-time to get it.
  • Availability — the number of each item available on the BMAH should be limited correctly to keep competition for items high and keep their rarity in line with the same item obtained in other ways.  In other words, if it’s nearly impossible to farm an item because the drop rate is ultra-low, it should only be available on the BMAH in ultra-low quantities.
  • Accountability — items from the BMAH should not be able to be resold, therefore they should either be bind on account or bind on pickup.

I like this line of reasoning.  The idea seems to be that the BMAH should take gold out of the game to fight inflation without changing the rarity or prestige of the items it sells.

What I’m not so sure about is that the BMAH should not sell items unavailable by other means.  There are items in the game now that are only obtainable by reaching high levels of a particular type of game play, PvP gear for example.  Why is it unfair to offer high-level gold earners exclusive rewards just like high-level PvPers get?

Arguably the traveler’s tundra mammoth is a reward available only to accomplished gold earners.  When it was introduced the price tag was far out of reach for most players.  Was that unfair?  Offering exclusive, high cost items on the BMAH is actually better and more fair than offering them at a fixed price on a vendor.  It means there will be competition to get the item, and the price will keep up with inflation.

Since we first heard about the BMAH there have been adjustments made to the items offered there, and I believe the cap on bids was raised to match the gold cap of 999,999g. I take these changes as a sign that everything is still on the table, as is always the case with functions implemented in a beta.  We may never see the BMAH on live servers — there has been a big outcry by some vocal players that they hate the idea of it.

The black market auction house would kill two birds with one stone for me — it would be a better gold sink than those of the past and it would offer gold earners some recognition of their accomplishments.  So if it is drastically changed, or not introduced, I hope both of these objectives are still achieved somehow.

Mail Basics and Using CODs

I think it was on an episode of Call to Auction that the hosts discussed the fact that a lot of players don’t understand how the COD mail system works, and therefore they are afraid to use it.  (By the way, Call to Auction is fantastic — I’m so glad they are back and I really hope they stick around and keep the ‘casts coming).

I’ve noticed this as well.  I don’t generally buy or sell in trade but occasionally I do respond to people selling things there.  And if I suggest a COD more often than not the person doesn’t want to do it.   Even though we’ve been playing the game a long time, some things have changed over time and we forget the details.  So I thought I’d provide a quick overview/review of the mail system basics, including how COD works.

In-Game Mail Basics

The exact size of your mail box “behind the scenes” is unknown outside of Blizzard best I can tell.  However many pieces of mail you have, a maximum of 50 are displayed at a time.  To see messages beyond the first 50, you have to remove (read and delete) some of the first 50 to make room, and re-open or refresh the mail box.

Unlike a lot of mail systems outside the game, you do not retain a copy of mail you send.  (There is no “sent items”).  There is also no way to recover deleted mail.  The system is designed for mail to serve its purpose and be removed promptly thereafter.

Mail Expiration Times

  • Normal mail expires in 30 days, after which the message is deleted
  • Mail with attachments expires in 30 day, after which the items are returned to the sender
  • COD messages expire in 3 days if not paid for, after which the items are returned to the sender
  • Returned messages and items will expire from the original sender’s mail after 30 days and be deleted.  (In other words, they will not bounce back and forth.)

What’s your favourite sales tracking addon for Wow gold ?

Firstly, I’d like to state that I’m not dead and that there is indeed a reason why I’m not publishing a gold-related post every second day or so. I’m working on lots of things, not only WoW-related, and my time has become somewhat scarce for the moment.


Therefore, I’m sorry that I will not write about the newest speculation, especially since there are many other blogs doing exactly that, and probably better too.

What I’m saying is, if you want the newest buzz, you should check out  futboltecnic (for fifa monedas for exemple)

and gold for wow , as these happen to be very good blogs that will provide you with the best information in an interesting way.

Now, I didn’t say I’ll never write a gold post again. In fact, I have lots of ideas for new posts, it’s just not the kind of “What’s new in the gold blogosphere?” posts you may be seeking.

I will focus on all-time topics, behind-the-scenes insights, out-of-the-box ideas and refining the tools I provided so far (plus developing new ones), e.g. the  , which is still very limited, and the MySales Converter.

The latter is why I’m asking you now : What is your favourite sales tracking addon ? I do use MySales and know that many of you are using it as well, but there were some other addons mentioned in a past JMTC post. So here’s what’s on my list:

  • MySales (obvious)
  • Auditor
  • Analyst

I Hate WoW Achievements

As the title says, I hate WoW achievements.

Why ?

Because I enjoy PvP in WoW. Specifically, in battlegrounds. Yes, I’m sure that’s not hardcore enough for you leet gank groups that cut your teeth on the blood of the damned in Darkfall or blow up Titans in Eve with your tackler or whatever. I enjoy killing things, and WoW lets me do that and rewards me with points so I can buy new pants. It’s a win-win, usually.

I can’t play this week. Why ? Because Blizzard’s version of Children’s Week this week has, as a quest to unlock an achievement, capping flags in several popular battlegrounds.

Note : in a given game of Warsong Gulch or Arathi Basin, not everyone caps a flag. That’s not how the game is designed. It’s designed to be played as a cooperative team endeavor. In fact, everyone can’t cap a flag because only one person can at a time. And don’t even get me started about Eye of the Storm, because (a) the flag is in one spot where you are basically turned to paste anyway and (b) I play Alliance, and Alliance are never allowed to win Eye of the Storm. It’s in the rules. But hey! Someone thought it would be a brilliant idea to make an achievement for taking your little orphan sprog out to the battlegrounds, and spent about 3 minutes writing it up. Awesome.

WOWWOWWhich means, currently, battlegrounds in WoW currently consist of nothing but achievement hustlers, frantically trying to unlock the achievement in the one week open to them before next year so they can get their purple pulsating flying manhood compensator (the flying mount, the fastest in the game, that you get for unlocking all the event-based achievements) trying desperately to outclick other players in clicking a flag, regardless of what actually is going on around him. Or, even worse, the achievement for Warsong Gulch where you have to return a dropped flag. Which results in entire teams camped around their flag in the hope that one foolhardy opponent actually tries to play the game as intended.

This is monumentally retarded, and here’s why.

  • You don’t force people into PvP who don’t enjoy it. My god, this is basic MMO Design 101. Blizzard usually plays in the big leagues, and then goes and makes a junior varsity mistake like this that makes me wonder if the adult designers went on holiday this month. PvP is an entirely different playstyle. You incentivize it, you reward it, you don’t make it a requirement, and you especially don’t make it a requirement for achievement playstyles who are collecting achievements instead of, you know, doing PvP.
  • You don’t make single player achievements that screw over other players. I literally wonder if the designer who made this achievement ever set foot in a battleground, so disruptive is it to gameplay. This incentivizes players – who, thanks to the point above, are there even though they have no interest in the actual gameplay – to screw over their teammates and be the first to win the CLICK CLICK CLICKY contest to unlock their precious little dingy achievement unlocked window so they can stop trying to screw over their presumptive allies and go back to doing what they enjoy. This is not good design. This is not even bad design. This is incompetent design. Anything that rewards players for pissing off other players is incompetent design.

I know. It’s only for a week. At least they didn’t include my favorite BG for wow gold (though it seems awfully hard to queue for lately!) I should stop being a whiny …whatever the insult is for someone who just wants to kill people and right now wants nothing more than to kill his own presumptive allies (and lest we forget – I play Alliance. I *already* have a burning, unslaked desire to kill night elves) because Blizzard decided it’d be funny to direct the locust swarm of achievement whores through the wilds of PvP.